Wednesday, May 7, 2014
Monday, March 31, 2014
Game Prop references
I plan on making a medieval dungeon for a level so having a lot of different weapons is a good way to have an easily reproduced prop that will be able to take up space in the level.
For my easy prop, i am going to make a mace, which is a lot of basic geometry that will have to be fit together. The challenge will come from texturing where the metal of the different pieces of the mace will have to look different and have different shines.
For my medium prop, I am going to make a sword, which is going harder since i will have to use more curves and the texturing will be harder since the surface isn't perfect, and it is slightly rounded.
For my hard object, I am going to make a Battle ax, which will be a lot of work with curves to get a good clean shape that looks like an ax. I also want to use some better textures for it and make it look engraved.
For my easy prop, i am going to make a mace, which is a lot of basic geometry that will have to be fit together. The challenge will come from texturing where the metal of the different pieces of the mace will have to look different and have different shines.
For my medium prop, I am going to make a sword, which is going harder since i will have to use more curves and the texturing will be harder since the surface isn't perfect, and it is slightly rounded.
For my hard object, I am going to make a Battle ax, which will be a lot of work with curves to get a good clean shape that looks like an ax. I also want to use some better textures for it and make it look engraved.
Wednesday, March 5, 2014
week 4 Textured and simple lighting
Here is my textured and simply lit room. I decided to go with a simple house feeling that could be found on a hilltop. The beige colors give the room a calming feeling and make the room feel alive. I may go back and tone down the reflection on the floor by I am still debating if it would make it look better or worse. I plan on toning down the reflection in the window because I want to put an image in the background and not just have the reflection of the room.
Monday, February 10, 2014
Sunday, February 2, 2014
arch viz project part 2 room progress
These are all the renders I took out of maya while working on my room. It took forever to create the space for the doors and windows because my Maya was acting up and I decided to restart it last instead of first to try to fix the problem. However, once I finished watching the video and could get along with the rest of the project, it was pretty simple and just time consuming. I feel like as I work with Maya more I'll be able to work faster and things like this will be laughable for how long it took.
Sunday, January 26, 2014
arch viz part 1 reference gathering
The part of this room that is really like is the bed. The fact that it is low to the floor makes it seem like its going to fit well in any room. I'm not to sure about the leather but I don't think it will be too hard to make the bed look like wood or some other material.
The part of this room that I really like is the bench in front of the bed, I feel like it would look really nice in front of a window or just against a wall.
This is one of my favorite rooms that I found, mainly the brown chairs the right, the small table, the ceiling fan, and the hanging lights. I feel like these additions to a room really help it's appearance and create a nice relaxing feel to the room.
This room had two things that I really liked, the in wall fireplace and the entire layout of the room itself. It feels like a great size that won't be too large and feel weirdly open, and it also doesn't look like it would be to small and cramped.
The best part of this room are the table lamps. There is never too much light in a room for most occasions and it would give me a great chance to work with light sources.
This is the bedroom that I'm going to make. I like the double doors and the location of the windows. The little hallway to the bathroom and closest would just be replaced with a closest door.
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